Visual Novel Press-Kits

Why you should make them, and what they are.

A press-kit is something that a lot of indie developers do, in fact it is something a lot of businesses do. It is basically a tidy way to package information that you would like to announce, and then give to ‘press’. There are a ton of amazing resources out there about press-kits, but, if you have no idea what they are or why you should bother this post will be for you!

If you would like a more in-depth look at press-kits and how to make an amazing one, you should check out this website, this Reddit post, this video, or this video.

Why should I make one? I’m just a small visual novel developer?

a meme
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End Of Summer

EoS logo 2

I’m happy to announce an upcoming mobile game: End Of Summer!

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The Story:

A lot of bad things happen at once, and you find yourself trying to take control of a life that has run off without you. While trying to piece everything back together again you receive news that an obscure relative has died, and that they left you an old rundown house. With nothing better to do you pack up what’s left of your life and head out to the tiniest backwoods place you’ve ever set eyes on. Home to more churches than stop signs, and hotter than hell, you try to make this weird nosy new place your home.

Soon work on the house will end, and then you’ll need to make up your mind; will you stay in this town, or will you take to the road again?

And will one of the four people you’ve become acquainted with sway your decision?

The Characters:

romance options
from left to right: Elijah, Luke, Angel, and Graham

Elijah Jackson – your wealthy, standoff-ish neighbor who is on the run, but from what?

Luke Brighton – The contractor working on your new home. He is sweet, if not always the brightest.

Angel Jones – a passing biker with a large smile. Loud, friendly, and always looking for fun!

Graham Daventree – The quiet, awkward teacher who loves to paint landscapes when he isn’t molding young minds.

The Details:

  • 4 routes available
  • Illustrations
  • 8 endings
  • Priced per route
  • 3 male and 1 female romance options


In Blood

In Blood

After a night of drinking Eleadora takes a shortcut home through the woods. She’s angry, frustrated, and sad. At the crossroads she trips and cuts her hand on some broken glass. While looking over her wounds she mutters a wish out loud that calls upon an ancient and forgotten force that changes her life forever.

She wakes up in an unknown room, in an unknown house, on an unknown plane of existence. Surrounded by horrors and death she must attempt to find an ally among the other occupants of the house. It’s clear they don’t have her best interests in mind, and trusting them could be deadly.

Survive and try to maintain your humanity.

Escape, if you still want to.

Escape, if they’ll let you.


  • 4 romance options (3 guys, 1 woman)
  • 8 endings, plus several premature endings
  • 4 routes
  • Several CG illustrations
  • English voice acting
  • Original Music and Immersive SFX
  • Demo is 10K words
  • Achievements
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Customizable Character Tutorial


One of the parts of Pinewood Island and As We Know It that I am very proud of are the protagonists that the characters can customize. I’ve seen a few other visual novels do this, and I think it’s great! If you’re reading this you would probably like to do it too, but aren’t sure how. First, let’s talk about the pros and cons of incorporating a customizable sprite into your game.

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Visual Novel Recommendations

Whenever I come across someone who doesn’t know of visual novels, I always want to recommend some, but struggle to think of some on the spot. So here is a list I can link to later!

This is NOT a comprehensive list, and instead I’d like to point you here for a more in depth list of games!

These are mainly romantic/otome style games, because those are what I tend to play. I’ve also left off Japanese titles, and the bigger ones that everyone is talking about- because people tend to already know of those.

Mine, which I’ll just list here and then move on

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